Italy at Night

letellierUncategorizedLeave a Comment

As a personal project, I’ve started to create my own images of the earth from space. For reference, I used the Blue Marble V2 imagery from NASA that’s in the public domain. I also found some satellite imagery for the earth at night – but it’s virtually unusable for close-ups due to the low resolution – so I’ve recreated all … Read More

C4D Python Quicktip: Change Text by Renaming Extrude

letellierUncategorizedLeave a Comment

Hey everyone, Here’s a small python tag you can place on an Extrude object that has a text spline underneath. Once added, you can easily modify the text being extruded by simply renaming the Extrude object itself. It’s very handy when you have lots of separate text elements, and it can easily be adapted for MoText objects as well. Download link –> [download id=”112″ format=”basic”]

The Legal Complications of Delivering Project Files

letellierWork & BusinessLeave a Comment

 It’s quite common for a client to request the delivery of all project files for a job upon completion of a contract. It seems like a pretty simple request on the surface, but the legalities of it get complicated quite rapidly, especially when the goal of a project is to quickly create high quality content at an economic price. Project … Read More

Render Time Proxy Setup

letellierCinema 4D2 Comments

Using proxies is one of the best ways to speed up your workflow in Cinema 4D. Using simple geometry in the viewport allows you to navigate around your scene and animate your models very quickly. When it’s time to render, all one needs to do is quickly switch out your simple proxy geometry for the detailed, high resolution mesh and … Read More

Position Values within the Cinema 4D Global Matrix

letellierCinema 4DLeave a Comment

The Global and Local Matrixes within Cinema 4D can be both lifesavers and death eaters at the same time. A recent project forced me to learn more about them, and I thought I’d pass along some of that knowledge to you. The first thing I discovered was that you can can convert a Normal Vector into a matrix by use … Read More

Post-Converting The Hobbit Trailer into 48fps.

letellierVFX36 Comments

It’s a hot topic on film blogs everywhere: 48 frames per second. Hollywood’s current standard of 24 frames per second dates back to the 1920s and 30s, when engineers were trying to figure out how to encode sound within celluloid film. In recent months, filmmakers such as Sir Peter Jackson, Mr. James Cameron, and Mr. Douglas Trumbull have been proponents … Read More